LuxWorld
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    • How to join LuxWorld
    • Social Travel
      • Social-Travel Elements
        • Travel Modes
        • Check-in Node
        • Luggage
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        • Check-in Node Minting
        • Luggage Minting
      • Social-Travel System
        • Earning Cap and Mechanics
        • Check-in System
        • Lucky Box System
        • Quest System
        • Attribute Points Redistribution System
        • Anti-Cheating System
        • Tax and Fee System
        • Inventory System
        • Notification System
        • Referral Code System
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    • Web3 Social-Fi
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    • LuxWorld Marketplace
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  • 1. For Travel User
  • 2. For Check-in Node Owners
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Earning Cap and Mechanics

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Last updated 2 years ago

Check-in and Token limits are applied in all game modes.

The limit will restrict the amount of Check-in and tokens that users can have per day.

1. For Travel User

Daily Check-in Cap: Users are given 4/4 of check-in at the start of the game, and the maximum check-in at 30 based on your number and quality of luggages. You can increase your check-in by owning an additional or better Luggage or diversifying the type of luggages.

Daily Token Cap: Users start the game with a 500 Daily LUX and the Daily Token Cap maxes out at 15,000 LUX. By leveling up the Luggage, you can increase your Daily Token Cap.

Earning Mechanic/check-in:

TravelUsers′Earning(Et)=T∗(PLS+PLSC)systemvalue1∗M∗Y∗ZTravelUsers'Earning(Et) = T * (PLS + PLSC)^{systemvalue1} * M*Y* ZTravelUsers′Earning(Et)=T∗(PLS+PLSC)systemvalue1∗M∗Y∗Z

T: Earning coefficient, different by Type of Luggage.

PLS: Player's Luggage Space

PSLC: Player's Luggage Space's Coefficient (Diamond/Lock)

System value1: Value set by the project developer, subject to change

M: Minting Speed adjustment factor:

+ Real Time < Minting Speed, M = Time/Minting Speed;

+ Real Time >= Minting Speed, M = 1

Y: Durability adjustment factor of Luggage

+ Luggage's Durability>50%, Y = 1

+ 20%<Luggage's Durability<=50%, Y = 0.9

+ 0 < Luggage's Durability<=20%, Y = 0.1

+ Luggage's Durability = 0%, Y = 0

Z: Energy adjustment factor of Check-in Node

+ Check-in Node's Energy >50%, Z = 1

+ 20%<Check-in Node's Energy <=50%, Z = 0.9

+ 0 < Check-in Node's Energy <=20%, Z = 0.1

+ Check-in Node's Energy = 0%, Y = 0

2. For Check-in Node Owners

Daily check-in Cap: Location owners can welcome up to 30 check-in per day. By increasing the coverage attribute points of check-in node, location owners can receive more check-in and LUX token.

Daily token Cap: Check-in Node owner start the game with a 35 Daily LUX and the Daily Token Cap maxes out at 600 LUX. By leveling up the Luggage, you can increase your Daily Token Cap.

Earning Mechanic/check-in:

Tn: Node Owner's earning coefficient, subject to change.

NOP: Checkin Node's Popularity attribute, including Popularity Coefficient (White Diamond)

PLL: Traveler' Luggage's Level, Level of check-in Luggage

PLQ: Traveler' Luggage's Quality, Quality of check-in Luagge

System value2: Value set by the project developer, subject to change

Z: Energy adjustment factor of Check-in Node

NodeOwners′sEarning(En)=Tn∗(NOP+PLL+PlQ)Systemvalue2∗ZNode Owners's Earning(En) = Tn * (NOP + PLL + PlQ)^{Systemvalue2 }*ZNodeOwners′sEarning(En)=Tn∗(NOP+PLL+PlQ)Systemvalue2∗Z